1. Here's a little experiment with lens dust, post-render motion blur, flaring, and tracking with camera shake I did with ReelSmart Motion Blur, Adobe After Effects, Blender 3D, and Knoll Light Factory. USS Enterprise model is from a little site called "Blender 3D Star Trek Meshes."

    # vimeo.com/7790380 Uploaded 1,222 Plays 5 Comments
  2. First-Try-Video: Filling a Text with the Blender fluid simulation.

    Better Video on: vimeo.com/7849792

    # vimeo.com/7798573 Uploaded 740 Plays 0 Comments
  3. This video tutorial will show you how to use multiple cameras in your animation, and easily control the camera switching in your animated scene.

    More info:

    Additional Info:
    To assign a camera to be active at multiple points during your animation, simply add the necessary frame numbers to the camera's name, separated by commas (no space required).

    A camera desired to be the active camera at frames 48 and 1726 should be named as follows:


    You can have as many assignments per camera as desired, up to the character limit for object names. Note that frame numbers greater than 4 digits should not be formatted with commas (i.e. 1,429 should be named as 1429).

    # vimeo.com/6437815 Uploaded 13.7K Plays 9 Comments
  4. I have an updated settings and more data at this Work in Progress thread:


    This is a quick tutorial on setting up a nodes based texture for 3d volumes in blender 2.5. I used SVN 22956 for this tutorial.

    # vimeo.com/6450820 Uploaded 17.4K Plays 14 Comments


dave sakacs

blender tutorials or interests

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