A little sample of some of the work I did for Kerberos Productions in 2004. It was my very first game industry job, and it was quite a while ago, so please be kind ;)
Visual elements: Claire Roberts
Music: Sneebing by Gecko Temple
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This is my student reel from Vancouver Film School's 3D Animation & Digital Effect program (2003). It was my first 3D project, and it miraculously broke me into the video game industry, which I love. It's really dated now, but it's nostalgic :)
All visual elements: Claire Roberts
Music: Sticky Toes by Gecko Temple
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Just a couple of my favourites.
I'm still gathering footage (I did a lot of work over the last few years!), and will be compiling a proper demo shortly.
This teaser-reel contains a small sampling of my work from the Dawn of War II franchise, at Relic Entertainment:
All FX showcased here were created by me, (weapon fx, special abilities, destruction). I assisted in the R&D if the snow terrain and environment treatment, as well as ambient FX for the Exterminatus level. Many of the world objects, such as snow-covered buildings, many jungle assets, and objects that spawn as part of special ability FX, were modelled and textured by me. Most of the objects seen anywhere in this video were made destructible by me. (Damage models, state machines and Havok hookup).
An extra special thanks to JT for being both a friend and a fan, and for his help in playing & capturing footage. :)
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Over the past 10 years, I've made a lot of art for video games. Here's some of my favourites.
Background Music: Gecko Air by Gecko Temple