First part of the subdivision surface modeling series for C4D.
2nd part of the series. Quads, triangles, and artifacts when using uneven sided faces. Unfortunately, I forgot the since im not a Plus user, I can only upload 1 HD video per week, so ill have to reupload this one at a later time.
3rd part of the series
4th part of the series. I go over one method that can be used to reduce artifacts when making cuts. Sometimes loop mode will cause problems, and manual cuts will need to be made.
5th part of the series. Extruding a cylinder shape from a cube
More stuff from “Cinema 4D”
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