Far off in a mysterious laboratory underground, heartless scientists test primate intelligence all day long for some reason.
But one clever test subject may finally have the system beat...
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This was an enjoyable school team project. Four of us were required to complete it in 10 weeks. We worked predominantly in Autodesk 3DS Max, but we also relied on ZBrush and After Effects.
I played a heavy role in this project's realization by organizing a technical pipeline which was specially tailored to the strengths and personalities of my teammates. I was also responsible for building the characters' face and body rigs so that they may be approached using a variety of animation strategies ranging from very simple but effective to more complicated features for the adventurous. The characters were even built to make use of motion capture data collected by single and dual Kinect sensors via iPiMocapStudio software.
In my continual demonstration of the rigs I animated a fair number of scenes, such as some of the middle gags like the monkey's 3 point basketball shot, chewing passively on the sphere, attempting to crush the sphere, angry reactions and outbursts and other set up animations. Moreover, I provided starting, intermediate and finishing poses for the majority of scenes to help keep our four animators outputting the same energy for the characters.
Finally, I edited and timed our renders and audio in Adobe Premiere and Soundbooth.
Thanks to Grant, Kai and Dezmon. It was a blast to have those rigs used so well. The care, time and silliness that you put into your scenes is still making me laugh.