This is a quick vid of one of my later prototype glove units. The software is a proof-of-concept exercise. Regardless, you should be able to get the gist of what I'm trying to do. The thing that makes this special is how insanely inexpensive it was to build. The ultimate aim is to create a low-cost modular full-body interaction capture system for use in gaming, AR, and creative applications. The first commercial app I'm targeting for integration is Maya. After that, we'll look at integration with a game engine. I'm not sure what a glove/arm kit will cost, but it should be under $250 (Perhaps well under... we'll see... there are costs besides parts). Mass-production units would cost considerably less.