1. How will computer games change the way we experience reality in the future? In this session, Jane McGonigal explores this topic, focusing specifically on the future of happiness and cultural engagement from a game designer's perspective. Jane argues that game designers are already incredibly adept at optimizing human experience, making it possible for them to create future games that will increasingly become the interfaces for our everyday lives. She also teaches design strategies and emerging technologies to empower you to design better real-world experiences , solve challenging problems, architect more powerful communities and engineer more engaging systems.

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  2. Working as a user interface designer in the games industry presents some unique opportunities to engage players. So why are memorable interfaces a rarity? Joe will attempt to answer that question, and he'll offer his perspective on the industry, show some of his work from major titles, and talk about what inspires him.

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  3. Digital games grow and thrive like never before… on our laptops, in our living rooms, backpacks and in-flight entertainment screens. As the seeds of game design spread beyond “game play” to social media, apps and productivity software – what elements are the most viral? Which draw us in – and which repel us? This talk will explore how games encourage players to spend time with them across contexts – and what lies ahead for designers as the line between game and application continues to blur.

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  4. We’re moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet two hundred years of industrial habits are embedded in our workplaces, our schools and our systems of government. How must we change our work practices to thrive in the 21st Century? Dave Gray will share insights from his upcoming book, Gamestorming: A playbook for innovators, rule-breakers and changemakers (O’Reilly Media).

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  5. Wed, September 15th at 7:00 – 8:30pm at Aquent Office in Seattle. Karisma Williams presenting “UX In Games and what it really means”.

    Abstract: UX In Games and what it really means. Karisma will be delving into UI/UX Design and Development Talking about the technical struggles, and why Games have always been playing “catch up” with the rest of the interactive design community and where it’s heading in the future.

    interactseattle.org/?p=680

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Games design and UX

Eugen Sokolov

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