1. [edit] Hello internet! thanks for taking interest in my project! I'll be posting more stuff that I do, so follow my vimeo account, blog (benpurdy.com), or twitter (@purdybot) if you're interested! it's also on youtube if that's how you roll [/edit]

    One more.. now without projector bleed around the edges, and the debris have some simple physics.

    I'm going to go ahead and call this finished now. All this work made me hungry for a grilled pork chop.

    # vimeo.com/28124800 Uploaded 280K Plays 74 Comments
  2. Siri texts “pour me a beer” to Beeri’s Twitter account while Beeri’s onboard Arduino Uno w/WiFi shield polls the Twitter API for any new “pour” commands. Once Beeri sees the tweet, it pours beers for all who are thirsty. Without a doubt, beer is a tool for the creative class.

    Details here
    redpepperland.tumblr.com/post/11730859389/have-siri-pour-you-a-beer

    The Making of Beeri
    vimeo.com/31167849

    # vimeo.com/30892539 Uploaded 396K Plays 12 Comments
  3. Note : This project is a fully working prototype made with Arduino and Max/Msp, there are absolut no sound editing in the video...

    More picture at this flickr set (http://www.flickr.com/photos/raphaelplu/sets/72157629621382055/)
    And download the Project pdf here (http://pluvinage.eu/NOISYJELLY_presskit.pdf)

    Noisy jelly is a game where the player has to cook and shape his own musical material, based on coloured jelly.

    With this noisy chemistry lab, the gamer will create his own jelly with water and a few grams of agar agar powder. After added different color, the mix is then pour in the molds. 10 min later, the jelly shape can then be placed on the game board,and by touching the shape, the gamer will activate different sounds.

    Technically, the game board is a capacitive sensor, and the variations of the shape and their salt concentration, the distance and the strength of the finger contact are detected and transform into an audio signal.
    This object aims to demonstrate that electronic can have a new aesthetic, and be envisaged as a malleable material, which has to be manipulated and experimented.

    Author: Raphaël pluvinage (http://pluvinage.eu and twitter (https://twitter.com/#!/rpluvina)
    & Marianne Cauvard (http://mariannecauvard.fr)
    at L'Ensci Les ateliers (http://ensci.com)

    Project done in the semester course of François Azambourg and Clémentine Chambon
    Thanks to Roland Cahen for his help (especially sorting out with Max/Msp)

    Photo credit: Véronique HUYGHE
    Music credit : "Whip it" of Devo

    # vimeo.com/38796545 Uploaded 461K Plays 56 Comments
  4. Adam Ben-Dror | http://www.ben-dror.com | @adambendror
    Shanshan Zhou | http://www.behance.net/sszhou

    http://www.ben-dror.com/pinokio/

    Pinokio is an exploration into the expressive and behavioural potentials of robotic computing. Customized computer code and electronic circuit design imbues Pinokio with the ability to be aware of its environment, especially people, and to expresses a dynamic range of behaviour. As it negotiates its world, we the human audience can see that Lamp shares many traits possessed by animals, generating a range of emotional sympathies. In the end we may ask: Is Pinokio only a lamp? – a useful machine? Perhaps we should put the book aside and meet a new friend.
    Processing, Arduino, and OpenCV.

    New Zealand Best Awards - Interactive Category - Gold | 2013
    Click Suite Prize for Innovation and Excellence in Media Design - Winner | 2012

    Joss Doggett - Asistant

    Music "Do You See Me?" by Jared C. Balogh | http://www.alteredstateofmine.net

    # vimeo.com/53476316 Uploaded 1.1M Plays 67 Comments
  5. Super Angry Birds is a force feedback USB controller for Angry Birds that simulates the feeling of a slingshot. All the controls found in the game are available in this device. You can control the pull, the angle, and of course trigger the special power of the bird. We hacked a motorized fader found in audio mixing consoles to simulate the force you would feel when using a slingshot.

    We programmed in Max/MSP and Arduino. For controlling the hardware, we used an Arduino-based microcontroller called Music & Motors developed by CIID.

    This was part of the class on Haptics at CIID run by Bill Verplank and David Gauthier.

    Project by:
    Hideaki Matsui - hideakimatsui.com/
    Andrew Spitz - andrew-spitz.com/

    For more info, please visit soundplusdesign.com/?p=5428

    # vimeo.com/46975682 Uploaded 769K Plays 30 Comments

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