In this module we will delve deeper into Houdini’s unique user interface and become comfortable using Houdini’s traditional modeling tools. Building a small hard surface model, we will learn how to group geometry, use the poly bevel, extrude, split, and knife tools. In addition we will look at the creep and ray tools.
Module 01 sets the tone for the rest of the modules. We will discuss setting up the desktop with panels specific to lighting and rendering, lighting naming conventions, and importing cameras, geometry and lights. We will then go on to discuss how to setup a linear lighting workflow in Houdini.