This podcast is designed to show you how to combine multiple mia_materials into one shader.
If you have any questions, please feel free to e-mail me at apsteele90(@)gmail.com or visit my wellrendered.net.
This video is all about setting up linear workflows in Vray for Maya. It's the first video in the series.
We cover how to bake all the lighting and shading information from a render into a texture. We use mental ray for maya's bake set abilities and a custom mel script.
lcMrBatchBake.mel - simplify the interface for using mental ray texture bake sets.
Runtime: 31 min.
Software: Maya, mental ray
Author: Leo Covarrubias
More stuff from “Maya How To”
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