1. Physic system simulation based on the work of the architect Frei Otto, finding the minimal detour netwoks in a conceptual system of point with a given stiffness.

2. Physic system simulation based on the work of the architect Frei Otto, finding the minimal detour netwoks in a conceptual system of point with a given stiffness.

3. From the point of arrival at the perimeter, the same law is re-applied. The number of points of arrival was unknown and was based on the behavior of the system, that it has been obtained.
By connecting the four points of arrival and apply woolly paths, the water surface is occupied. This is an expected result and sought after. Since the beginning of the approach of the algorithm, we sense an expected behavior. This second part of the process links together, and passing through the center located in the dock crowds, it also links with the 34 points coming from the city.

The string stiffness has been varied to obtain a surface of 10,000 m2 to implement the program.

4. Blue dots mark all possible arrivals from the city, from these points, people would try to approach the focus which is the dock. Direct paths are a direct straight line to the perimeter, but although it might be desirable for some people, these would produce the total lenght bieng too large and 34 points of arrival at the perimeter of the basin, which is not highly recommended.That is when the process would be applied to obtain the wolly paths.
The 34 paths have been joined by the distance between them coming to converge in four points of arrival at the perimeter of the basin .The parameters are , the rigidity of the cords and the attractive force between strings Frei Otto as postulated , but in this case also have added two more to accommodate urban conditions .The first has been applied repulsive forces in buildings impeding the tours . The second has been a force of attraction between the ends of rope arrival at the dock, because in this case these are not fixed points.

5. Exploring form possibilites, through an algorithm based in a BIG design for a viewpoint. Every detail has been parametrized, so from an input triangle all the geometry can be obtained. The algorithm has been developped with grasshopper3d for rhino, and with weaverbird plugin from giulio piacentino.

# Architectural processes

JHRodrigo

This group contains videos related with the architectural process that lead to the final defined architecture.

#### Shout Box

Heads up: the shoutbox will be retiring soon. It’s tired of working, and can’t wait to relax. You can still send a message to the channel owner, though!

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.