1. Andrew D Lyons presents a solution to the problem of how to create a large number of moving contained fluids. This presentation was originally given to the San Francisco Houdini User's Group which was held at PIXAR studios in October 2010.

    The final system demonstrates how Houdini's unique procedural tools can be used to create automated solutions to VFX challenges that might otherwise require costly dynamic simulations. The system draws on a number of Houdini's operator contexts in order to do so.

    # vimeo.com/18542939 Uploaded 42.5K Plays 20 Comments
  2. this time i am using point based reflection occlusion in the renderings

    also in this example i'm using the shaders ability to define multiple specular lobes

    read the info from the first test if you want to know more about it:

    # vimeo.com/16332117 Uploaded 749 Plays 0 Comments
  3. This series looks at a more advanced compositing workflow - compositing a rendered model over a live background plate.

    In this first part we create the scene, apply textures to the model, add the background plate and position the model. We then add and adjust a shadow casting light.

    The project file is available from sites.google.com/site/pqhoudinitutorial

    **The workflow for generating passes has changed in Houdini 12, have a look at the Passes in H12 video to see how. **

    # vimeo.com/13041691 Uploaded 4,019 Plays 5 Comments
  4. Some render and shading test

    # vimeo.com/11618309 Uploaded 5,485 Plays 2 Comments
  5. A Dark Smoke Cloud rising up. A test for smoke setup without fluids. As well a technique which I used in my last Feature Film for smaller parts in background and for atmo...

    # vimeo.com/4422273 Uploaded 1,343 Plays 2 Comments


Jangwhoan Choi

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