Anthony went to the park and shot some videos at 240 FPS. Didn't look like what it looked when he was there. A bit of DE:Flicker will fix this.
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Original on the left, a partially clouded day ruined the timelapse with regards to watching it as a sequence. Two different renders on the right. In the first section we maintain the larger cloud motion, dissolving from sunny to cloudy. This might look more natural with regards to hard shadows in original material. In this case we first analyzed the movie with DE:Flicker Auto-Levels to easily identify frames without clouds and totally clouded frames. And we also applied a second pass on second part (using DE:Flicker HighSpeed after a first render with DE:Flicker timelapse) to attenuate a bit more the hard shadows. On a shot where there is so much variations over time, it's often easier to perform this in two passes. A pass to sort of equalize the look over time and a pass to further refine that.
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