1. inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms: tangible.media.mit.edu/vision/

    tangible.media.mit.edu/project/inform/

    # vimeo.com/79179138 Uploaded 2.3M Plays 85 Comments
  2. In this video we show how it is possible to perform gesture recognition just with contact microphones and transform every surface into an interactive board.
    Through gesture recognition techniques we detect different kind of fingers-touch and associate them with different sounds.
    In the video we used two different audio synthesis techniques:
    1- physic modelling, which consists in generating the sound by simulating physical laws;
    2- concatenative synthesis (audio mosaicing), in which the sound of the contact microphone is associated with its closest frame present in a sound database.

    The system can recognise both fingers-touches and objects that emit a sound, such as the coin shown in the video.
    More details: brunozamborlin.com/mogees

    Filmed and edited by Cristina Picchi

    Uploaded 111K Plays 13 Comments
  3. #########################Commercial requests #########################
    For any commercial request please contact insideexplorer@tii.se
    ###################################################################

    Have a look at the inside of a human being. In this installation, with the help of an easy to use multi touch interface, the user can freely interact with stunning volumetric 3D datasets of real scanned human bodies.

    The datasets in this demo have been created with state of the art techniques within medical imaging; Dual Energy Computed Tomography. The data has been imported straight from the scanners and has not been edited or modified before rendering, what you see is not a 3D model, it’s a full volumetric description of a human body.

    The visualization techniques used in this table is already utilized successfully as a compliment to the conventional autopsy. Apart from avoiding cutting in the body the medical experts, such as coroners, can see things that are difficult to discover in a conventional autopsy. Furthermore, the technique opens up for new opportunities in countries where autopsies are not accepted due to cultural reasons. The technique will revolutionize the traditional health care in many areas.

    The technique can also, for educational purposes, be used in education environments and in public institutions such as museums, Science and Technology centers.

    The Virtual Autopsy Table is developed by Norrköping Visualization Centre in collaboration with CMIV (cmiv.liu.se).

    The installation is based on research results from CMIV, VITA at Linköping University, Sweden and Swedish National Board of Forensic Medicine.

    For more information please visit: tii.se/projects/autopsy

    Technical details:
    Volume data resolution: 512x512x3397x2 (1.7 GB)
    Frame rate: 30 Hz
    Display resolution: 1980x1080

    Credits:
    Installation concept: Interactive Institute
    Project management: Thomas Rydell - Interactive Institute
    Volume rendering: Dr. Patric Ljung, Prof. Anders Ynnerman, Prof. Anders Persson and Willem Frishert – CMIV/VITA
    Scanning, data and medical expertise: Prof. Anders Persson - CMIV
    User interface: David Karlsson - Interactive Institute and Willem Frishert - VITA
    Video production: Claes Ericson - Interactive Institute

    Follow us on Twitter? @visualiseringC

    # vimeo.com/6866296 Uploaded 158K Plays 7 Comments
  4. Finde more informations and projects on fabiankreuzer.de

    The project was developed during the summer term
    at the University of Applied Sciences in Schwäbisch
    Gmünd.
    It deals with the process of food management in a
    futuristic scenario where RFID tags are printable.
    In this scenario, the data stored on the RFID tags is
    put at the users' disposal by an interactive terminal.
    Naturally, the most useful area of application for this
    technology is the place where perishable goods are
    kept in  -  the refrigerator. The terminal has a large
    front which serves as a touch display to gain access
    to the desired information. Important information, such
    as soon decaying foods, are apparent at first sight.
    Thus the user doesn't have to interact with the system
    to receive essential information - unless he chooses
    to do so. Additional information like a digital
    cook-book, shopping facilities or an indication for
    missing groceries is just a finger tip away. Hence, the
    refrigerator becomes an information terminal for food
    management. All information is available in one place
    and can be retrieved briefly. Through the connection
    with other kitchen equipment and nearby markets
    further services are opened.
    In order to proof the concept, we built a prototype
    which is able to display and to process an operation
    process. Thus we were able to test a part of our
    concept on a functional refrigerator which made it
    possible to detect problems within the concept and
    to improve it afterwards.
    Realized with vvvv and Arduino.

    Concept, Design, Prototype, Video
    Fabian Kreuzer
    Markus Lorenz Schilling

    Thanks for your support:
    Prof. Hans Krämer
    Prof. Steffen Süpple
    Deutsches Forschungszentrum für Künstliche Intelligenz
    LEICHT Küchen AG

    Music:
    Ingrid Michaelson
    Sort Of (Instrumental)

    Used films:
    BSS | Breakfast Interrupted
    vimeo.com/brutonstroube/breakfastinterrupted
    slow food
    vimeo.com/9998536

    # vimeo.com/29675966 Uploaded 124K Plays 7 Comments
  5. An interactive installation by Pasi Rauhala and Matti Niinimäki.

    Pong, the grandfather of video games finally gets a proper grandfather treatment. The installation consists of 70’s furniture modded with modern technology to work as a game platform. Old rocking chairs have built-in motion sensors, which move the bats in the game. Two spectators sit in the chairs, swinging the bats to play the game visible on a television monitor.

    # vimeo.com/38333577 Uploaded 503 Plays 0 Comments

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