1. This is a tutorial I did when I was teaching quadrupeds at The Animation Workshop school last year, the students were struggling with all the technicality and mathematic aspect of a walk cycle and the development of it, so after doing two or three classes, I decided to do a video tutorial.

So this tutorial is very very basic, but shows how to get to a strong base for a walk cycle very fast using mainly mathematics, I also show different way to achieve changes on maya as the students didn't know much of maya and the power of the graph editor. I didn't intend to share this video outside of my students, so sorry for not being formal and presenting myself or the tools I use or where the rig comes from etc ... but it shows my workflow to start a walk cycle in an fast and strong way, it's a methodology that I learned and developed in the industry over the years.

Sorry the video is missing the 2nd part were i develop the walk using mathematics, but the video was buggy.

Sorry also for all the BOOM and other annoying way of speak that I use :p , it's the first time i did a video and didn't plan on sharing it, but I figured out that maybe it could be helpful to other people.

Again this video is not the truth or how things should be done, there a lot of improvement to do, it's just a base, and I just wanted to share my methodology.

2. This is a little crash course in rigging a character with an undulating tail similar to these videos:

Here's the scene file with rigged and unrigged versions for you to dissect and practice with!
http://bit.ly/2klvnWl

Part 2 can be found here: youtube.com/watch?v=RUeY1HMXvFM

Thanks for watching

3. These are smoke elements I created working on various shows at Elliott Animation in Toronto. All created in flash

4. I got into this business so I could make a big splash

# tutorial

GREYSHEEP

Reference, tutorial, tip for 3d productions

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