Hi everyone! What an incredible game Bioshock Infinite, and I said "dude, you have to make a character from this game" so I prepared a little home video, full sculpt of the "Boy of Silence" an amazing character, I tried to do it quickly, but it was awesome to achieve.
Again thank you to Ken Levine and his team for the good time spent with the game (the end is "amazing")
In this Timelapse, modeling with Maya, sculpt and polypaint with Mudbox. I Hope it helps you in your learning - Thank for watching - Real Time Work : 4H
In this tutorial, you will learn how to use the Ocean Waves shelf tool, how the resulting network is designed to streamline your workflow and how to work with the new Ocean Surface Shader. This introductory lesson will help you understand some of the options that may not be immediately obvious. It also includes tips on working with the texture maps required by the Ocean Surface Shader, and how to automatically generate them as needed.