1. In this 'glimpse' showreel are included our better projects made before the start of 2015. All that is shown in the video is full CG animation and were made (from pre-visualization to final product) by Zblur team.

    Stills & more: https://www.behance.net/gallery/5272509/Showreels

    Our showreel was featured on The CGBros Channel:
    https://www.youtube.com/watch?v=z2S6jnirid8
    & 3DTutorials.net
    http://3dtutorials.net/zblur-reel-2014.html

    Our 'Extended Cut' reel from 2013: vimeo.com/zblur/extended

    FEATURED PROJECTS
    - Rehau :: TV Ad (2014)
    - Soldiers of Love :: CGI Shot (2014)
    - Army Rage :: Official Cinematic TV Spot (2013)
    - Army Rage :: Official Extended Cinematic Trailer (2012)
    - V&S :: CG Short Film (2011)
    - Vehicles & Streets :: Earlier Test Version (2009)
    - ProRacer :: Official Cinematic Trailer (2011)
    - Fluid Universe :: In Production (2013)
    - Bid2Win :: Explainer video (2012)

    # vimeo.com/118618364 Uploaded 1,323 Plays 7 Comments
  2. The theme in 'Vehicles & Streets' covers war on the streets and some psychological aspects, affecting drivers. The feeling when you're in a powerful sports car combined with aggressive (or other negative) internal mental state. How does one manage to drive his own power: To play God.

    NO MATTER WHAT CAR YOU HAVE...
    OR HOW YOU FEEL INSIDE...
    DRIVE YOUR OWN POWER...
    YOU DO NOT NEED TO DIE...

    Stills & more: http://www.behance.net/gallery/Vehicles-Streets/2229198

    'Elements: The Making of 'V&S'': vimeo.com/29889745

    'V&S' on IMDb: http://www.imdb.com/title/tt5666318

    'V&S' is produced entirely by Zblur and designed by two artists only. This was our first attempt to achieve a high level of photorealistic CG animation in 2K resolution.

    This film was created as a non-profit project.
    Special thanks to our families, friends & the film art created by James Cameron!

    'V&S' was featured on The CGBros Channel:
    http://www.youtube.com/watch?v=O-LPI9k2DWY
    & The CG Motionbox:
    http://www.cgmotionbox.com/2012/07/making-of-vehicles-streets/

    FACTS & STATISTICS
    - Includes 17 shots (2K).
    - Stuff members: 2 artists (Velichkov Bros.)
    - Year of release: 2011
    - In production: More than 3 years (due to repeated long-term interruptions and conceptual changes).
    - Actual duration of the production: Less than 3 mounts.
    - All pre-visualizations were made in January 2008.
    - Almost all CG input renders were made in early 2010.
    - There are more than 650 000 000 (650M) polygons (excluding millions of particles) included in one scene only. This exists in several scenes.
    - There are between 250 and 300 layers (including passes, adjustments and FX) used in a single scene (in some scenes).
    - Average layers: More than 180 per scene.
    - No scene with less then 100 compositing layers exists.
    - The longest shot lasts more than 35 seconds.
    - There is a live footage in shot 8 (the car driver, which is played by Martin Velichkov).
    - Ready made VFX or live footages have not been used.

    # vimeo.com/29836774 Uploaded 17.2K Plays 60 Comments
  3. This is the making of CG short film 'Vehicles & Streets' (2011) created by Zblur team.

    Stills & more: http://www.behance.net/gallery/Elements-The-Making-of-V-S/2249196

    The completed short is here: vimeo.com/29836774

    Element One: STORYBOARD AND PRE-VISUALIZATION - 00:16
    Element Two: TEXTURES, SHADERS, CONCEPT ARTS AND DESIGN - 00:57
    Element Three: 3D MODELING AND TEXTURING - 02:06
    Element Four: MATTE PAINTING - 04:22
    Element Five: DYNAMIC SIMULATIONS OF VEHICLE BEHAVIOR - 04:45
    Element Six: DYNAMIC SIMULATIONS OF VEHICLE DRIVER - 05:42
    Element Seven: GASEOUS DYNAMIC SIMULATIONS - 05:57
    Element Eight: LIQUID DYNAMIC SIMULATIONS - 06:31
    Element Nine: RIGID AND SOFT BODY DYNAMIC SIMULATIONS - 07:16
    Element Ten: PARTICLE SYSTEM SIMULATIONS - 07:29
    Element Eleven: DYNAMIC SIMULATIONS OF VIRTUAL CAMERA - 07:59
    Element Twelve: COMPOSITING, COLOR GRADING AND MASTERING - 08:17

    Yes! The header images of 'Photorealistic CGI' groups is from here.
    Photorealistic CGI
    https://www.facebook.com/groups/photorealistic

    'Elements: The Making of 'V&S'' was featured on Strictly VFX:
    http://strictlyvfx.com/the-making-of-vehicles-streets-by-zblur/
    The CGBros Channel:
    http://www.youtube.com/watch?v=ql3ta4bwXUk
    & The CG Motionbox:
    http://www.cgmotionbox.com/2012/07/making-of-vehicles-streets/

    FACTS & STATISTICS
    - 'V&S' includes 17 shots (2K).
    - Stuff members: 2 artists (Velichkov Bros.)
    - Year of release: 2011
    - In production: More than 3 years (due to repeated long-term interruptions and conceptual changes).
    - Actual duration of the production: Less than 3 mounts.
    - All pre-visualizations were made in January 2008.
    - Almost all CG input renders were made in early 2010.
    - There are more than 650 000 000 (650M) polygons (excluding millions of particles) included in one scene only. This exists in several scenes.
    - There are between 250 and 300 layers (including passes, adjustments and FX) used in a single scene (in some scenes).
    - Average layers: More than 180 per scene.
    - No scene with less then 100 compositing layers exists.
    - The longest shot lasts more than 35 seconds.
    - There is a live footage in shot 8 (the car driver, which is played by Martin Velichkov).
    - Ready made VFX or live footages have not been used.

    # vimeo.com/29889745 Uploaded 24.6K Plays 33 Comments
  4. We had the chance to be responsible for the making of all cinematic TV spots and trailers for online FPS game 'Army Rage'.
    For this project we made four video editings: 10, 15, 20 and 30 seconds.
    This time the idea was to prepare even more realistic version of the game. The intensity and the scale of the stages were also increased. All the work (except for some basic models from the game) was made by two persons only.
    Yacuba team were very impressed and excited of the result again.

    Stills & more: http://behance.net/gallery/Army-Rage-%28Cinematic-TV-Spot%29/8227245

    'Army Rage: Making of ': vimeo.com/164690379

    'Army Rage :: Cinematic TV Spot' was featured on Ceiga:
    http://ceiga.co.uk/blog/

    FACTS & STATISTICS
    - Includes 6 shots (10 scenes) total (HD).
    - Stuff members: 2 artists (Velichkov Bros.)
    - Year of release: 2013
    - In production: About 2 months.
    - Actual duration of the production: About 1 month.
    - There are only 4 200 000 (4.2M) polygons included in the biggest scene. Given that we have the possibility of support for more than 6 000 000 000 (6B) in real time.
    - Average compositing layers (including passes, adjustments and FX): About 50 per scene.
    - Ready made VFX or live footages have not been used.

    # vimeo.com/66464464 Uploaded 12.1K Plays 18 Comments
  5. We had the chance to be responsible for the making of all cinematic trailers for online FPS game 'Army Rage'.
    We made two videos for the half of the major classes of soldiers engaged in WWII shooter. From this material, we have put together one official extended trailer.
    The idea was to prepare something like a realistic version of the game. Our greatest challenge was to make original characters move and look as natural as possible. All the work (except for some basic models from the game) was made by two persons only.
    Yacuba team were very impressed and excited of the result.

    Stills & more: http://www.behance.net/gallery/Army-Rage-%28Cinematic-Trailer%29/5225875

    'Army Rage: Making of ': vimeo.com/164690379

    FACTS & STATISTICS
    - Includes 36 shots total (HD).
    - Stuff members: 2 artists (Velichkov Bros.)
    - Year of release: 2012
    - In production: About 3 months.
    - Actual duration of the production: 1.5 months (about 3 weeks for each of the 2 source trailers).
    - Average compositing layers (including passes, adjustments and FX): More than 50 per scene.
    - Ready made VFX or live footages have not been used.

    # vimeo.com/49862245 Uploaded 6,960 Plays 16 Comments

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