"Legend of Damocles" is the cinematic created by Platige Image for the game "RYSE - Son of Rome" developed by Crytek.
Director: Peter Gornstein
Producer: Michael Kelleher
Animation Director & Art Director: Jakub Jabłoński
Executive Producers: Piotr Sikora, Jarosław Sawko, Marcin Kobylecki
Producer: Piotr Prokop
CG Supervisors: Andrzej Sykut, Selim Sykut
Production Coordinator: Monika Paćkowska
Concept Artist: Jakub Jabłoński
Layout and Animation Artists: Bartłomiej Kik, Dominik Wawrzyniak, Michał Kaleniecki, Błażej Andrzejewski, Łukasz Burnet, Tycjan Bartuś
Character Artists: Agnieszka Strzęp, Andrzej Sykut, Marcin Klicki, Szymon Kaszuba
Lead Character TD: Mateusz Popławski
Character TD: Kamil Hepner
Matte Painter: Jakub Jabłoński
Simulation Artists: Carlos Acevedo, Piotr Suchodolski, Paweł Wilkos
Additional 3d Artists: Mateusz Gamroth, Michał Gryn, Tomasz Zaborek
Additional Concept Artists: Artur Sadłos, Michał Niewiara, Rafał Wojtunik
Lighting & Rendering Artist: Andrzej Sykut
Compositing Artist: Selim Sykut
Motion Capture Performers: Maciej Kwiatkowski, Tomasz Lewandowski
Mill+, the concept, design and animation arm of The Mill, has contributed its visually stunning cinematics to Activision's blockbuster Call of Duty: Ghosts, the new installment in the global phenomenon Call of Duty® series. Led by Cinematics specialists at Infinity Ward, Mill+ worked with a team of designers and visual effects artists in the Los Angeles and London studios to create the cinematics players will see starting on November 5.
The team at Infinity Ward had a vision for how cinematics could further help to bring the new narrative to life. Developing the look in collaboration with Mill+ led to a new and unique level of cinematics that is sure to captivate and immerse players into the experience.
Find out more about the project at: http://bit.ly/CDGhosts
November 2012 marks the launch of the most ambitious Call of Duty title to date, Black Ops 2.
With a storyline set in both the 1980s and in 2025, Spov developed two distinct art styles and production routes to clearly differentiate between eras.
The narrative sequences were designed to tell the 1980s backstory and give context to the 2025 sequences as they evolve in realtime for the player. Spov used a mixture of live action, motion graphics and archive footage to tell a compelling visual story with a historically accurate core.
Spov also worked closely with Treyarch's in-house cinematic team to ensure the narrative was delivered seamlessly as the single player mission unfolds.