Bip is the distinctive hero of platform video game. One day he realizes he’s bored with racing around and fighting endless battles so he decides to run away from the game and go out and have some fun. Once he’s in the real world a group of kids who are almost as wacky as he is become his new comrades in adventure.
I did that tool to boost the production of students that wanted to easily create a landscape in 3D.
There is two scripted commands, the first is used to generate the scatered mesh on an object's surface, the second is to reopen the properties of the scatered mesh in order to be able to modify the parameters without opening the ice tree.
I used particles instances and the compound "Create Copies from Polygon Mesh". So at the end of the processus you can freeze the generated mesh and get one mesh for all the instances. Uvs and shaders are transfered.
Looking back at some older walkcycles I've animated a few years back the other day, I noticed I kept seeing the same mistake and I've seen it in other walkcycles from beginner animators too. So I thought I'd make a video discussing it. Hope it helps!