1. I figured out how to use topographic DEM data to create physically accurate 3D maps of terrain inside Cinema 4D. I show you where and how to get that data and a couple of ways (one free 3rd party program) to get that data inside C4D and work with it. Then I show you a simple technique using multiple renders and z-depth compositing to create this effect inside After Effects: vimeo.com/51449395

    For more info visit: http://jordanshipman.lt11.com/2012/10/15/use-elevation-data-to-create-3d-maps/
    http://www.lt11.com
    http://pro.lt11.com
    http://jordanshipman.lt11.com
    http://facebook.com/louderthan11
    http://twitter.com/therealshipman

    # vimeo.com/51449396 Uploaded 30.9K Plays 41 Comments
  2. How to make a paper house folding animation in Cinema 4D. Part1: cutting and folding

    Basic procedure:
    1) make a plan, draw it on paper
    2) create a plane in Cinema and cut out the parts you don't need
    3) select areas and shift their axis (hold F10 in C4D R12 and earlier)
    4) fold them while setting keyframes (use auto keyframes and point mode)

    The final result looks like this: vimeo.com/40143279

    more info:
    http://blog.david-arndt.de/2012/04/11/tutorial-animiertes-papierhaus-in-cinema-4d-teil-1/

    # vimeo.com/40142606 Uploaded 22.4K Plays 1 Comment
  3. This is a little crash course in rigging a character with an undulating tail similar to these videos:

    vimeo.com/56439409
    vimeo.com/78889272

    Here's the scene file with rigged and unrigged versions for you to dissect and practice with!
    http://bit.ly/2klvnWl

    Part 2 can be found here: http://www.youtube.com/watch?v=RUeY1HMXvFM

    questions? ask me on twitter: @demafleez

    Thanks for watching

    # vimeo.com/79114673 Uploaded 29.1K Plays 41 Comments
  4. This tutorial covers a few basic techniques for using Newton which I learned while animating the cutscenes for the game BattleBlock Theater.

    This tutorial covers:

    -Creating masks to serve as "ball and socket" joints.
    -Throwing objects in Newton using kinematic layers.
    -Using masks to add physics simulations to overlapping layers.
    -Basics for using joints in Newton 2

    For more information on Newton go to http://www.motionboutique.com/newton
    For more information on BattleBlock Theater go to http://www.battleblocktheater.com

    # vimeo.com/88599080 Uploaded 10.6K Plays 8 Comments

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