We had the pleasure of working with Philippe Tempelman from Social Club on a new commercial for Aco. It is a beautiful 30 second skin care spot about how the different moments and emotions of life leaves a trail and affects our skin. Our work was to track and composite digital tears for two shots and also to create a smooth camera pull back when we go from a macro shot of the women's eye. The latter turned out to be trickier than it might sound. We had to mix different takes of the filmed pullback in order to have crisp material that was in focus during the full length of the shot. We also did additional texture and 3d work in the macro part of the camera move. The refined material was was then project onto a CG double in order to create a smooth digital camera pull back.
Setting up a face is a very complex part of the character rigging process and requires a lot of practice and experience to do it well. Watch as animator and story-teller, Josh Burton, takes us through some of his tips, tricks, and experiences with rigging faces.
Josh studied at Savannah College of Art and Design and received his degree in Animation. After graduating in 2005, he began his journey into computer animation with Midway Games. Here he worked on multiple titles as a facial rigger and animator including - Mortal Kombat vs. DC, Stranglehold, Wheelman and Blacksite.
Now, Josh has become an established freelance animator and rigger, as well as co-founder to CG Monks (cgmonks.com), a group of knowledgeable artists out to answer the tough questions in the computer graphics industry. He is also creator of the Morpheus rig, which you can download at joshburton.com/projects/morpheus.asp
For more webinars from Faceware Technologies, please visit facewaretech.com or check out our video channel!