I wanted to create a very simple setup with more than a simple outcome. Although this doesn't look complicated, it's actually using a lot of rayfire's features.
-clusters, for geometry sticking together when they are destroyed.
-tessellation to give the pieces a more natural look.
-interactive demolition so pieces break on impact into smaller pieces.
-dead objects using the custom properties rollout so they react, but do not actually move out of their place at the base of each pillar.
The actual sim took probably 10 minutes and reacted as expected which is one thing I love about rayfire.