1. I wanted to create a very simple setup with more than a simple outcome. Although this doesn't look complicated, it's actually using a lot of rayfire's features.

    -clusters, for geometry sticking together when they are destroyed.
    -tessellation to give the pieces a more natural look.
    -interactive demolition so pieces break on impact into smaller pieces.
    -dead objects using the custom properties rollout so they react, but do not actually move out of their place at the base of each pillar.

    The actual sim took probably 10 minutes and reacted as expected which is one thing I love about rayfire.

    # vimeo.com/40307652 Uploaded 1,776 Plays 8 Comments
  2. My first tutorial (feedback would be much appreciated!). A quick walkthrough on creating a large scale explosion with Max 2012, PFlow and FumeFx 3. Enjoy!

    HD copy uploaded. Let me know if it's still hard to see!

    # vimeo.com/59004693 Uploaded 13.5K Plays 21 Comments

3d max

raed ali

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