For the launch of the Nike Free Run+ 2 City Pack series, YesYesNo was invited to develop software that would allow runners to create dynamic paintings with their feet using their Nike+ GPS run data. During the two day workshop at Nike headquarters, we invited the participants to record their runs and then using our custom software we imported the metrics from their run, to create visuals based on the speed, consistency and unique style of each person's run.
Using the software the participants were able to play with the mapping and adjust the composition of their run which was then outputted as a high resolution print for them to take home. We also worked with the Innovation Lab at Nike to laser etch the runner's name, the distance they ran and their run path onto a custom fabricated shoe box, which contained a pair of the 'City Pack' shoes from their city of origin.
The second part was a retail installation which visualized a year's worth
of runs from the Nike+ website. We made custom software that played back
runs throughout three cities: New York, London and Tokyo. The runs showed
tens of thousands of peoples runs animating the city and bringing it to
life. You can see individual runs, as well as the collective energy of
all the urban runners.
Produced in collaboration with DualForces.
YesYesNo Team: Zach Lieberman, Emily Gobeille and Theo Watson.
Software was made with openFrameworks v007b and uses Moka's ofxTileSaver addon.
Bad Trip is a virtual reality installation that allows people to navigate the artist’s virtual memories using a game controller.
For over one year every moment of his life has been documented by a video camera mounted on glasses, producing an expanding database of digitalized memories. Using custom virtual reality software, he created a virtual mindscape where people could navigate, and experience his memories during this period of his life.
Creator, Visual Design, Architect, Programming, Sound Design: Alan Kwan
Music: Vertigo by Robert Rich
Software: Quest 3D, 3ds Max, Esri CityEngine
Prismatica consists of an arrangement of pyramid-shaped crystals affixed to an LCD screen and illuminated with programmed geometric animation. The animated patterns are precisely mapped to the vertices of the crystals, illuminating them individually and in formation. The animations are further refracted through the geometry of the crystals in accordance with the shifting perspective of the observer, which in turn alters the way the illuminations appear and interact with reflections of surrounding lights within the space.
This piece acts as an extension of the visual and perceptual experimentations of my immersive installations.
A time-lapse taken from the front of the International Space Station as it orbits our planet at night. It was silent when I came across it, so I added some sound effects and music to spruce it up a bit.
Sound effects: Harrier jet take off (slowed a bit)
Music: Outro by M83