1. I was chatting about how to do realistic looking eyes in ZBrush recently and I realised the method I used was one I saw Pixolator (Mr. ZBrush himself) using back in about 2000. I decided the quickest way to show my work flow was a little tutorial.

    # vimeo.com/28501320 Uploaded 49.3K Plays 12 Comments
  2. In this video, I'm showing how to make polygroups in ZBrush using UV mapping. The main advantage here is that it's far more accurate than using for instance masking, or hiding parts and making groups that way. I do this for every character I make, and I always find to be very helpful at some point during the sculpting.

    # vimeo.com/33068474 Uploaded 5,958 Plays 3 Comments
  3. In this video, I'll be showing how to paint fine details on your model using a bump map, as opposed to actually painting on the model itself.

    # vimeo.com/33068445 Uploaded 11.8K Plays 7 Comments
  4. Twitter: @davidmlally

    # vimeo.com/74589449 Uploaded 1,577 Plays 2 Comments
  5. Twitter: @davidmlally

    # vimeo.com/88848485 Uploaded 2,313 Plays 3 Comments


Carlos león Sancha

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