Describes how to create a simple chain of bones with Inverse Kinematics.
Creating an arm for a sprite figure.
Shows how to use poses.
This tutorial demonstrates the new deformable meshes feature. Bones can now be used to animate a textured mesh. This allows the animation of sprites without cutting them into pieces.
"Sintel" © copyright Blender Foundation | http://www.sintel.org
This tutorial demonstrates, how make a character look in the opposite direction AKA flipping or mirroring.
Videos related to my Unity addon Sprites And Bones.
More stuff from “Unity Sprites And Bones”
Awesome work guys, thank you!
by Frits Lyneborg 3 years ago
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