Directed by Steve Lippman aka FLIP. With the announcement of Dwayne's ceasing to process Kodachrome Super 8mm, an experiment emerged. Intending to use 3 excerpts from Rhys Chatham's mesmerizing ambient "A Crimson Grail" as a score, we (myself and DP David Teague) shot rolls of expired unexposed Kodachrome Super 8mm, adding in some new cartridges of Color & B&W Ektachrome, limiting myself to only 9 cartridges total. The goal was to embrace the unknown, highlight the decayed textures and grain, and collage it to the hypnotic music. To take things further, I used double-image overlays, roll-outs, telecine rewinds, transfer-gate misalignments, and anything else that felt organic to this micro-budget experiment. What emerged from the "limitations" was beauty, and a tribute to the tactile possibilities of Super 8mm film past and present. Rhys Chatham's "A Crimson Grail" is available on Nonesuch Records. Thanks to our friends at the label, and the artist, for endorsing this with their approval.
Ambient synthesis is a sound sculpture that responds to light stimuli to construct a unique, audiovisual interpretation of its environment. Light sensors in the device pick up changes in its surroundings (the scenes from this video demonstrate the piece responding to sunsets and sunrises). This data is interpreted by a MaxMSP application to produce abstract symmetrical patterns and a slowly evolving synthetic drone. The inspiration for the piece comes from the idea that simple sounds can be mixed together to create more complex sounds, an idea called 'additive synthesis.' In this piece, each pixel represents one frequency of a harmonic series. When a pixel becomes active, its respective frequency is incorporated into the mix to create a gradually evolving soundscape that, over time, produces a wide range of timbres and textures.
best with headphones
2 arduino duemilanove
256 white LEDs driven by 4 TC5940
256 infrared sensors multiplexed with 4051's
MaxMSP running additive synthesis patch "inkblot" vimeo.com/35861489
a modified version of MonomeSerial
shot in the mojave desert and in seattle, wa
this project was inspired by a monome project I've been working on for a while, I've made the MaxMSP patch available for monome 256/128/64 here: http://docs.monome.org/doku.php?id=app:inkblot
more at http://www.amandaghassaei.com/ambient_synthesis.html