In this presentation, Geoloqi co-founder Amber Case will take you on a journey through the history of calm technology, wearable computing, and how developers and designers can make apps “ambient” and inspire delight instead of constant interaction.
This talk will focus on trends in wearable computing starting from the 1970’s-2010’s and how mobile interfaces should take advantage of location, proximity and haptics to help improve our lives instead of get in the way.
The web community is one of the most vibrant and fun groups I’ve ever been lucky enough to be a part of. Like any vibrant community, sometimes people don’t play nicely.
In this session, I will discuss what it has been like to be shy and be on twitter, mailing lists, and open source. I’ll talk about my experiences consulting on massive CSS overhauls, and ways to defeat trolls—including your own inner troll!
I’ll also share a timing attack for your brain that might just surprise you.
We take it for granted that smart and connected products will bring a benefit to our lives, but connecting is only the first step.
To get away from the repetitive visions of the connected, efficient and sterile home of the future and to look for new and more human scenarios, we need to shift from designing internets to designing relationships of things.
People have bias, stereotypes and cultural beliefs that they pass into the products that they design. Companies have business goals that they have to meet and rivalries with other competitors. If we take the point of view of a product in this scenario, how will its life change?
New relationships and conversations will emerge between products with different goals or references and at the same time with people that will live with them.
If we stop only drawing dotted lines between products, but we actually start looking at what relationship could emerge on that line, we will find ourselves exploring a new way of understating services and interactions with connected products.
Sarah Angliss is a composer, automatist and sound historian, fascinated with the uncanny (Das Unheimliche) - an idea she researches through her performance, her robotic creations and in the archives.
The uncanny is the familiar, presented in an unfamiliar form, something we find strangely compelling yet unsettling. It’s the voice message that remains after death, the ventriloquist’s dummy, the hyper-real video game character or the Doppelgänger of folklore.
At dConstruct, Sarah will consider how we can harness the uncanny to make digital experiences more compelling. She’ll also be exploring moments in history when technology, from phonographs to mobile phones, seemed to take on a peculiar caste - causing fault lines in our understanding of human identity.
According to Sarah, if you’re looking for the next revolution in telecommunications, go in search of the uncanny.
In the information age, data is the new currency and access to it is power. With battle cries such as “Information wants to be free”, “Hack the planet” and “we are legion” – Hackers have risen to infamy. But why are they so influential and how are they shaping the world to come?
Hackers, as manipulators of technology and information, are playing a key role in the future of man & machines evolution. As change agents, they continuously push the boundaries of technology, exploring new frontiers such hacking the human body and the brain, turning science fiction inspirations into a reality. Hackers are people who can communicate with machines – and the world needs such individuals to act as mediators, synthesizers and modems - between data, humanity and technology.
But Hackers can also be villains, creating dangerous technologies. So, with great power comes great responsibility, and the transformative power of hacking can become a positive influence in years to come, but only if we learn to embrace and harness it.