I quick demo of Lisa 3.0
In this last part of the video series, we will take all of our pose information in Maya, transfer it to our transpose mesh, then export that mesh into ZBrush and apply it to our high resolution geometry using transpose master tool.
In this video we will look at how to get our Transpose Mesh out of ZBrush, pull it into Maya and start building a skeleton for our posing of our character.
In this video we will learn how to take our skeleton and bind all of our meshes, we will then start weighting all of our parts.
More stuff from “rigs”
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