1. In this tutorial, you will learn how to use the Ocean Waves shelf tool, how the resulting network is designed to streamline your workflow and how to work with the new Ocean Surface Shader. This introductory lesson will help you understand some of the options that may not be immediately obvious. It also includes tips on working with the texture maps required by the Ocean Surface Shader, and how to automatically generate them as needed.

    # vimeo.com/84903041 Uploaded 37.1K Plays 15 Comments
  2. In this lesson, we will continue our exploration of particles and create projects to simulate sand, and ball bearings.

    To access scene files that accompany this lesson, go to http://bit.ly/1k9GM4Z

    # vimeo.com/82039752 Uploaded 14.2K Plays 4 Comments


Johan-Erik Mäkelä

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