1. Since the topic digital hair is quite complicated and time consuming I've decided to share some workflows I've been discovering over the years as a grooming technical director to make the lives of hair and grooming tds easier.

    This tutorial demonstrates a very easy and fast Maya workflow to generate maya curves for complex hairstyles to be used as guide curves in a given hair solution.

    It's suitable for any hairlength from short to long.

    No plugin required.

    Curves can be exported and used in many 3D packages like 3dsMax, Softimage XSI and many more.

    Total work time : 2-3 hours

    So in this case I used a nurbs cape to paint the curves on but you can also use a poly cape and use a pfx pen brush to paint on the geo and at the end convert the strokes to nurbs curves.

    Here a short description for both methods...

    Nurbs:
    1. Model volume mesh
    2. Make live
    3. Draw curves using pencil curve tool
    4. Select all curves and use command edit curves/dublicate surface curves
    5. rebuild curves with curvature option checked a few times till the ammount of knots don't change so much.
    6. Select all curves and execute command edit curves/selection/select first CV on curve/ and then shift select the actual head geo and execute script xyShrinkWrap which can be found on creativecrash.com
    7. Tweak curves

    Poly:
    1. Model volume mesh
    2. Assign UVs
    3. paintfx/make paintable
    4. Select pen brush for pfx and start drawing the curves
    5. select all resulting pfx strokes and go to modify/convert/pfx strokes to curves
    6.Rebuild curves with curvature option checked a few times till the ammount of knots don't change so much.
    7. Select all curves and execute command edit curves/selection/select first CV on curve/ and then shift select the actual head geo and execute script xyShrinkWrap which can be found on creativecrash.com
    8. Tweak curves

    tarkan.sarim@gmail.com

    # vimeo.com/33487648 Uploaded 38.3K Plays 22 Comments
  2. GMH2 by Phung Dinh Dzung:
    http://www.thundercloud-studio.com/main.php?page=gallery.php&Dir=shop/GMH/1/

    Polycount Zbrush Master Thread:
    http://www.polycount.com/forum/showthread.php?t=124922

    # vimeo.com/88618744 Uploaded 28.5K Plays 17 Comments
  3. # vimeo.com/74988920 Uploaded 5,172 Plays 1 Comment
  4. Hey, in this video, I'm showing how to achieve a wood carving texture panel in Maya/Zbrush:

    - How to model the leaves and flower
    - Get a nice and clean mesh flow
    - Export the mesh to zbrush
    - Project mesh to a plane with the resolution ratio needed
    - Adding details to edges and crevices
    - Add wood detail and bumps

    Please, feel free to comment and give me feedback below. If you have any questions, you can also post right here.

    # vimeo.com/101276067 Uploaded 33.8K Plays 11 Comments
  5. # vimeo.com/20182397 Uploaded 38.5K Plays 9 Comments

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