This is a playthrough of our prototype, entitled Planck Version Zero (v.0). It was recently submitted to the 2010 Independent Games Festival. Although it plays like a familiar top-down scrolling shooter, every in-game action is interpreted through a timing and beat-matching system, turning your play into the song you hear as you traverse the level. The original track in this demo is Mental Breakdown by Chad Bechard.
Director: Matthew Burns
Producer / Lead Designer: Brenton Woodrow
Composer: Chad Bechard
Programmer: Kyle Murphy
Designer / Effects Artist: Chris McCarthy
Additional Art: Josh Franklin, Brad Fishkin
Additional Programming: Andrew Richardson
Special Thanks: Scott Fabianek, Glenn Israel, Scott Macmillan, Andy Molloy
For more information, see http://www.shadegrowngames.com
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The Black Forest is a series of tiny, experimental games with the first season of four episodes to be released online this December, one episode per week. All episodes feature a little ghost as the main character, but have completely different game mechanics. The player takes on the ghost’s role who finds himself in unfamiliar, alien environments. There is no tutorial – only five small icons that indicate what keys and buttons the player can use to interact with the game world. Like sketches, every episode deliberately does not aim to be a “complete” game, but is rather an effort to create emotional experiences that are more personal and different from the ones traditional game design has to offer.
For more information see http://pixelate.de/games/the-black-forest/