Learn advanced animations by applying physics in Unity 3D. By following this tutorial you will learn the workings of colliders, rigid bodies and joints.
Created by: Kyle Perkins
This tutorial was produced in collaboration with the Game Research and Immersive Design (GRID) Lab, the Scripps College of Communication of Ohio University and the WIRED initiative.
More stuff from “Unity 3D”
Heads up: the shoutbox will be retiring soon. It’s tired of working, and can’t wait to relax. You can still send a message to the channel owner, though!
Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.