Putney is a scanner-scrubber 100K potentiometer from an old synthesizer which becomes the explorer of an interactive adventure. Its sonic radar allows the player to navigate across a number of level-based immersive audiovisual spaces by plotting circuits and audio-fields through sound. Engines: Blender3D, Unreal Engine 4 and sound in OpenAL, MaxMSP via OSC.
Ported to Oculus Rift2 and A.R. with Unity and Vuforia by Alena Mesarosova, Manusamo&Bzika for the installation version.
Live Synth Performance option (as in video); 1969 VCS3 performed by Mark Pilkington. Live game-audio & engines performed live by Ricardo Climent
Putney is a scanner-scrubber 100K potentiometer from an old synthesizer which becomes the explorer of an interactive adventure. Its sonic radar allows the player to navigate across a number of level-based immersive audiovisual spaces by plotting circuits and soundfileds through sound. Engines: Unreal Engine 4.
Prototyped with Blender3D, OpenAL, MaxMSP via OSC.
Ported to Oculus Rift2 and A.R. by Manusamo&Bzika
Live Performance - Scenes I & II for Sines & Squares Festival
24-26 October 2014
Scenes made in Blender / OpenAL.
"Putney" - for live game-audio . Composer and Aggregator: Ricardo Climent.
Sines-squares will feature invited VCS3 performer Mark Pilkington.
Putney “K” is an interactive media composition using graphics-physics-game engine technology to unfold the musical structure of the work. “K” is a potentiometer / sonic scanner retired from a classic 1969 VCS3 synthesizer, who is looking for answers to return home at Putney Bridge, London. To do so, she needs to navigate a labyrinth of synth modules (VCOs, VCFs, VCFs, LFOs) and collect components (vernier pots, VU meters, knobs, pins), electronics (PICS, capacitor, resistors) and circuit schematics. By doing so, she may earn enough compositional esteem to build a modular synth as her new home. The live performance introduces a range of uncontrolled sonic fantasies (aural paidia, as in R. Caillois’s typology), organized by solving rules (ludus) as the piece progresses. The retro-like gamepad controller for Putney was specifically designed by Iain McCurdy.
Surround Wunderbar Studio (SWS), Berlin is an experimental channel about research outcomes as creative pieces of work from this humble genelec surround studio in Prenzlauerberg started by Ricardo Climent in 2006.