Blume is an explorative, narrative-driven game focusing on retrograde amnesia and the impact it has on relationships. Entering the world of Blume, the player navigates through the darkness with their ethereal light companion, exploring the landscape in search of lost memories.
We developed Blume as our 4th year Major Project here at Massey University Wellington. The project comprised of a Research & Development paper that took place during Semester One, followed by an intense Production phase during Semester Two. The game was created using the Unity game engine.
This game is the result of 14 weeks of work by us, Team VEX.
"Home" composed by Douglas Kelly
BLUME on Behance: