i received lots of requests for Krakatoa "KCM" tutorial,
so i made one..
in this tutorial i demonstrate how to render realflow particles color driven by vorticity or velocity..
i used this Technic to Achive the "foamy" water look in These videos : vimeo.com/8400492 vimeo.com/8584489
the reason i made the tutorial with different scene is because the original scene runs very slowly..
i try to achive a foam look for splashes so i used krakatoa KCM to Map Particles "Color By vorticity"
and render as "voxels" with environment reflection map.
the only problem is that when the particles are sattled they
get a grainy look.
maybe its because i used low quality sampling on krakatoa..
in this video there is 2 diffrent renders of one simulation
the first shot was rendered with krakatoa (KCM color by vortecity)
the second shot was mesh rendered (15,000,000 poly every frame)
the "simulation" took 15-min per frame approx.
the "meshing" process took 8-min per frame approx.
the "krakatoa" rendering took 15-min per frame approx.
and the "vray" render took 16-min per frame approx.
hope you'll enjoy it :)
In this tutorial I will begin to walk you through the Thinking Particle system in Cinema4D. I will begin by comparing its structure to the standard particle emitter, and then walk you through a basic setup. As this series progresses, I hope to go more in depth and see what this system can do for us!
I hope you guys enjoy this tutorial and stay tuned for more to come! Be sure to check out some of the experiments I am posting here on Vimeo as well as on my Facebook page at: