Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should be enough to get people well on their way to making fire, play with this setup and get to know it, understand how and why it moves. Next time we'll be pushing it further but when you make your own you'll need to know why things are moving the way they are.
i received lots of requests for Krakatoa "KCM" tutorial,
so i made one..
in this tutorial i demonstrate how to render realflow particles color driven by vorticity or velocity..
i used this Technic to Achive the "foamy" water look in These videos : vimeo.com/8400492 vimeo.com/8584489
the reason i made the tutorial with different scene is because the original scene runs very slowly..
3d fluid container with z-resolution set to 1. using particles to emit fluids & negative byuoancy. High detail solve set to all grids except velocity. also used bit viscosity factor.
can be used as a contributing layer with particles.