Student proof of concept game created in Unity in 6 weeks for Fatshark.
Blockrush is a fast paced single and multiplayer platformer where players compete in an ever expanding world. The game is played like a traditional 2D platformer but with the addition of geometrical building blocks randomly given to you. These blocks can either be used as climbing aid or as projectiles to stop your opponents progress.
The game was optimized for mobile platforms and the final build was under 50Mb by only using vertex painting instead of texture maps.
An unreleased Skull and Bones brand video. Video footage in background is credited to Astray Films and is temporary and this video has not been commercially released. Just put this up to show my design work.
A 200+ mile backpacking experience through Yosemite National Park captured by Colin Delehanty and Sheldon Neill. This project was filmed over the course of 10 months. We spent a combined 45 days in the park capturing the images in this video.
"Slow" marine animals show their secret life under high magnification. Corals and sponges build coral reefs and play crucial roles in the biosphere, yet we know almost nothing about their daily lives. These animals are actually very mobile creatures, however their motion is only detectable at different time scales compared to ours and requires time lapses to be seen.
Make sure you watch it on a large screen! You won't be able to appreciate this clip or see individual cells moving in a sponge on a smartphone. This clip is displayed in Full HD, yet the source footage (or the whole clip), is available in UltraHD 4k resolution for media productions.
The duration of sequences varied from 20 minutes to 6+ hours.
=== Technical details ===
To make this little clip I took 150000 shots. Why so many? Because macro photography involves shallow depth of field. To extend it, I used focus stacking. Each frame of the video is actually a stack that consists of 3-12 shots where in-focus areas are merged. Just the intro and last scene are regular real-time footage. One frame required about 10 minutes of processing time (raw conversion + stacking). Unfortunately, the success rate was very low due to copious technical challenges and I spent almost 9 long months just to learn how to make these kinds of videos and understand how to work with these delicate creatures.
I am glad that I abandoned the idea of making this clip in 3D (with two cameras) - very few people have 3D screens and it doubles processing time.
- Cameras: Canon 7D (died at the beginning of the project as I had overused it in my research), Canon 5d Mkiii (90% of footage is done with it)
- Lenses: Canon MP-E 65 mm lens, and a custom photomacrography rig (custom lenses are better for this type of task)
- Lights: adjustable custom-spectrum lamps (3 different models) - they were needed to recreate natural underwater illumination.
- several motorized stages, including StackShot for focus stacking. StackShot, is sadly not 100% reliable at all and kept destroying my footage.
- multiple computers to process thousands of 22+ Mpx raw images and perform focus stacking (an old laptop died on that mission after 3 weeks of continuous processing).
Edited in Sony Vegas, Adobe Photoshop CS6, Zerene Stacker, and Helicon Focus.
Music: Atmostra III by Cedric Baravaglio, Jonathan Ochmann and Zdravko Djordjevic.
At the end of last year the St. Louis Egotist asked some of the most respected creative visionaries in St. Louis to create a piece, entitled “What I Learned This Year.” The result was an invaluable onslaught of experience, vision and “Great thinking from St. Louis best thinkers."
So, when the brightest crayons in the St. Louis box take time to share their mistakes, triumphs and random learnings about dogs who eat their own poop... you bet your creative asses we listened. Looking to shamelessly leech every drop of knowledge, we scoured every article and came to the realization, “There is some seriously good shit here.” So we took a few of our favorite (visually agreeable) quotes and put them together in a piece that even an industry full of adults with ADHD can sit through.