Glitch is a fictional television network focusing on gaming, including news, reviews, and help. Video consists of two 5 second idents for the network, a prime time lineup, and an animated logo. Made for Digital Design studio at Oklahoma State with Adobe After Effects, Adobe Illustrator, and Canon Vixia HV30.
After Effects Bundle : http://bit.ly/15oP7gJ
All you need for create awesome glitch effects !
Please find here an awesome bundle. Do you want to create quickly some realistics glitch fx, this is for you !
With it, you'll be able to make some effects like : glitchs, bad signal, frame distortion, noise, pixels issues, datamoshing...
This bundle included :
- 10 Transitions (1 sec lenght)
- 10 Transitions (2 sec lenght)
- 10 FX Loops (10 sec lenght)
- 10 Text presets (with the .ffx files)
- 3 Test patterns (fully customizable)
- 1 Pseudo plugin (custom preset)
Browse bundle content gallery here : http://bit.ly/163jMzy
I have also included the pre-render of the loops and transitions (QT Png with Alpha channel), but with it, you'll only see shapes and pixels (pre-renders not including the background distortion).
The text presets contain for each, one in animation and one out (20 .ffx files).
The pseudo plugin will help you create in a few minutes some awesome glitch effects. take a look at the screenshots below (Just for information, the item preview teaser was entirely made with this pseudo plugin, it's a powerfull custom preset).
2 projects file included :
- The bundle project (with all stuffs)
- The pseudo plugin project only (to use only the custom preset)
Video tutorial included.
If you have any question before buy or any problem, don't hesitate to contact me please.
My thesis, the experimental animation „Citius, Altius, Fortius“ (Latin for „Faster, Higher, Stronger“- the Olympic motto) explores the interplay of abstract shapes and motions.
How can the substance of motion be visualized. What degree of abstraction allows a communication with the viewer.
Therefor movements of famous Olympians where digitalised into 3D through motion tracking and rotoscoping of original footage of Olympic competitions. Camera motions and playback speed of the footage were borrowed and the movements of the athletes were recreated frame by frame.
The specific character of each sport is reflected in the visual language and the illustration of its motions.