Domes are incredibly challenging structures to project on, particularly when you are miles away from the actual structure, or as in this case, the structure hasn’t been built yet and thus unable to visualize how to set up the projectors and map the content.
By working closely with the architects in charge of the dome and CADs we were able to simulate what the project would look like, navigating in a virtual structure that actually would match exactly what we found later on when we travelled to the show venue. Things like projector positioning and throw distance, rigging points, figuring out the right spectator point of view and even content composition were worked out remotely as well.
On the design stage we also relied on Autodesk software. Maya and 3DMax were used thoroughly to produce the scenes for the dome, allowing us to recreate a world in the high planes of Bolivia, animating flamingoes and building a colonial cathedral with high realism.
Learning how to tackle the most challenging shape to project on, DOMES.
We were commissioned to produce special content for this gig. We toyed with fish eye mapping and it does produce a real immersive feeling inside the dome. Needless to say our audience was totally flabbergasted by this new experience.
A quick note: our system allows to insert cctv, keynote, games or any sort of video capture on the dome canvas as well which is handy for any type of gig really.