A quick breakdown of some of the FX work I did on Warthunder. All the water simulations were done in Houdini, the explosions were done in FumeFX and it was all
rendered in Vray and Krakatoa.
You can check out the full movie here :- vimeo.com/73392923
You can also see our RealtimeUK Water Reel here :- vimeo.com/73685517
This is tones of simulations I did to understand parameters of flip-fluids in Houdini.
Hope it will be useful for FX artists.
0:35 Ocean waves velocity
1:12 Ship engines(2) velocity
1:30 Ship engines(4) velocity
1:48 All ship engines velocity
2:07 Nose sim (Front cam)
2:15 Nose sim (Side cam)
More stuff from “Battleship”
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