Author and social learning pioneer Howard Rheingold interviews Louis M. Gomez, the MacArthur Chair in Digital Media and Learning at UCLA Graduate School of Education and Information Studies, Senior Fellow at the Carnegie Foundation for the Advancement of Teaching, and Keynote Speaker at the 2014 Digital Media and Learning Conference, "Connecting Practices," to be held March 6-8, 2014 in Boston, Massachusetts. For more information about registering, please visit bit.ly/dml2014reg.
Social learning pioneer Howard Rheingold interviews Canadian schoolteacher Michelle Cordy about her energizing and innovative classroom practices. Cordy, who has a blog called Hack the Classroom, credits professor and author Gabriella Coleman, author and programmer Eric Raymond, and art scholar and author Ellen Dissanayake as inspirations for her teaching approaches. Rheingold blogged about the interview on dmlcentral.net/.
Open learning pioneer Howard Rheingold interviews Jim Groom about his unusual approach to teaching at the University of Mary Washington.
Rheingold, who has interviewed scores of teaching and learning innovators, described this one as perhaps the most inspiring to him personally: "This interview is longer than most of my videos, but I challenge anyone who is interested in the future of education to turn away from it after you watch Jim Groom get started."
Social learning and online learning pioneer Howard Rheingold interviews Bryan Alexander, senior fellow at the National Institute for Technology in Liberal Education, about trends, hyperbole, and possible scenarios surrounding higher education.
In this video, virtual community pioneer Howard Rheingold interviews Professor Elizabeth Lawley about her recent leadership of the "Just Press Play" program, an experiment at RIT that adds a game layer to undergraduate education.
Here's a brief blog post from Howard introducing the video (plus, important relevant links):
"I can’t recall a time when I wasn’t aware of Professor Elizabeth Lawley. Ten years ago, there weren’t that many tenure-track academics who were also active bloggers, avid gamers, and social media researchers. Now Professor of Interactive Games and Media at Rochester Institute of Technology, Lawley has chaired the invitation-only annual “social computing symposium” sponsored by Microsoft Research since 2006 -- before the term “social media” emerged. In 2004, she founded RIT’s Lab for Social Computing, which Lawley says was “the first interdisciplinary academic lab centered on social computing.” But social computing per se wasn’t the topic of our recent video conversation. I was interested in her leadership of an experiment at RIT that is “adding a game layer to undergraduate education.”
Like many who are experimenting with game mechanics in education, Lawley disavows the term “gamification.” Although she isn’t opposed to the idea, the “Just Press Play” program Lawley initiated at RIT isn’t just about making academic courses more fun. What she has in mind is the entire undergraduate experience, a rich and intense cultural adventure that most people remember for the rest of their lives, but which has been almost entirely free from pedagogical intervention. Dr. Lawley’s intention in devising “Just Press Play” was to “provide students with a clearer sense of their accomplishments in various areas (academic, social, and creative) of their college experience and provide them with tools to reflect on their range and balance of activities” and to “increase students’ awareness of activities and opportunities outside of their academic coursework, from wellness to collaboration to knowledge of the campus and city and inspire them to sample a range of experiences.”
Fun was definitely integral to the plan. Lawley wanted to “provide students with a sense of fantasy, whimsy and playful abstraction in dealing with the stress and growth associated with the transformational nature of undergraduate education.” How does it work? Watch this 12-minute video interview with Lawley, with her description of “Just Press Play” illustrated by her slides of the game itself."