This tutorial by David Isele demonstrates how to affect your GUI by placing colliders around game objects. These colliders then trigger changes in the GUI.
Learn advanced animations by applying physics in Unity 3D. By following this tutorial you will learn the workings of colliders, rigid bodies and joints.
Created by: Kyle Perkins
This tutorial was produced in collaboration with the Game Research and Immersive Design (GRID) Lab, the Scripps College of Communication of Ohio University and the WIRED initiative.
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