In mid January of 2012 I was introduced to the very talented Patrick Tatopoulous who brought me on board as a freelance designer to build and develop graphics and user interface technology for the world of Total Recall. It was an amazing opportunity that I knew I couldn't pass up seeing as the original was a childhood favorite of mine. I soon discovered just how vast the world Len Wiseman and his team had built and knew right away I had lots of work ahead of myself. My total contribution on the project lasted about 5 months, it was an intense amount of work to be done about 200 shots in total made it to the final print of the film.
The reel above is a portion of the graphical elements I created for the film. All the approved designs where then taken to the animation stage by my very talented friend Ryan Cashman whom I worked very closely on during the remainder of our stay on the 5 month project. Our work was then sent to post production houses where the designs where composed into the final print of the film. A HUGE thank you to the enormously talented team on this project and for having us on board with you guys it was a great journey! CHEERS!
In this video I show you how to create a "brush in the air" effect.
All you have to do is create a landscape object (or object with a lot of polygons), add "spline wrap" deformer as a child and then create a spline. This spline is gonna be our shape created with the brush effect.
Maybe this tip is simply and easy but can give us differents ways to create transitions between two objects.
In this video I show you how to create transitions between two objects with a tracer.
Create two objects, group both with a null and "fracture mograph". Then add a plain and delay effector to control the movement of the objects. Finally, add a tracer mograph to create the trace of the fracture movement.