Maya, 3DMax, TP, Rayfire, FumeFX
FumeFx,TP for simulation
vray and scanline for rendering
AE for comp
Part 3 of our 3 part 'Behind the Scenes' series on Lighting and Effects with James Kirkham and Graham Collier is coming soon! So here's a little VFX breakdown to wet your whistle!
Part 1 and 2 on Direction and Animation: realtimeuk.com/video/smite-to-hell-back-behind-the-scenes/
More stuff from “my collection”
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