1. Lumping functions that Houdini has last updated such as FEM, VDB, and SSS.

    Please see the details below. (Japanese)
    http://graberry.web.fc2.com/index2.html

    # vimeo.com/98321157 Uploaded 58.4K Plays 58 Comments
  2. I was shown the Idea by another fellow artist George Slavov with something similar made in maya, so I had to make one in Houdini.

    This device can keep its target height, meanwhile trying to balance itself with an another object trying to dis balance it.

    There are two types of constraints, springs and rigid constraints, spring constraints version is not so stable, because the balancing is done only by thrusters, middle object has no correction from anywhere but the constraints.

    It also can follow an uneven terrain with a minor adjustment.

    I thought it was cool so I uploaded it.

    Thanks for watching.

    # vimeo.com/98446401 Uploaded 2,487 Plays 14 Comments
  3. There is a simple tutorial i made about pyro explosion tweaking the shader similar the last i did: http://www.carlosparmentier.com/wp-content/gallery/3d/pyrov03.jpg also like fumefx in scatter light.

    Video example: vimeo.com/116521728

    sorry for not putting sound because I am deaf, I put everything in text

    hope you enjoy this tutorial!

    PC specs: I7 4960x, 64gb ram, gtx 780, windows 7 64.

    Thanks to Alejandro Echeverry and Igor Zanic for their tips to improve everything better.

    # vimeo.com/116385425 Uploaded 57.7K Plays 96 Comments

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Ray Lee

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