This tutorial goes through techniques to rig and animate props and environment objects that you need full control over. Simulations have their uses but in this example, a video game sequence where the player causes a piece of debri to form a bridge, the placement must be the same every time. This can be achieved manually with keyframe animation.
Here is a .zip of containing two blend files from the start and outcome of the tutorial. http://www.cgmasters.net/resources/env_anim_tut_files.zip
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In the final video of this series I refine a few areas of the fish and sculpt in the scales, finishing this project. Support thread can be found at: http://blenderartists.org/forum/showthread.php?t=198052
And the finished .blend file can be found at: http://www.4shared.com/file/pYeXcS46/FishTut5.html
In this tutorial, I show you a few basics of Blender 2.5, and cover how to use the box-modeling technique to create a full character. The box-modeling technique is a good way to quickly visualize the shape of your character, rather than a creating the detail from the beginning.