One More Beer é um curta-metragem independente desenvolvido pelo artista 3D brasileiro Pedro Conti. O trabalho foi feito em parceria com Alan Camilo (co-direção, linha de estória, animação e rigging de cena), Alex Angelis (rigging do personagem), Lucas Leibhoiz (ilustração), Pedro Pastoriz e Jack Rubens, membros da banda “Os Mustaches e os Apaches” (trilha sonora), Antonio Moreno (dublagem) e com o renomado estúdio de som Beep Audio Post (sound design e mixagem).
One More Beer is an independent short movie developed by Brazilian 3D artist Pedro Conti. The work was done in partnership with Alan Camilo (co-direction, storyline, animation and rigging), Alex Angelis (rigging), Lucas Leibholz (illustration), Pedro Pastoriz and Jack Rubens, members of the band "Os mustaches e os Apaches "(soundtrack), Antonio Moreno (Voice) and with renowned studio Beep Audio Post (sound design and mixing).
A story about the fire at the heart of suffering.
Bringing together dancers, musicians, visual artists and 3d animators, the film takes a critical look at current events. A mysterious figure travels aboard his boat through a dark and desolate landscape in his quest for inner peace.
Main softwares used: Maya, Vray, FumeFX, RealFlow
Download the wallpapers on our site. heliofant.com
Some of the stellar artists that worked on the short: strob.net, huguescoupal.com, sebastienlarroude.com, arnaudbrisebois.carbonmade.com, daverand.com
Thank you Boogie Studio of Montreal for color grading the film for festivals!!!
Animation is about half keyframe animation and half motion capture.
Motion capture recording by Lartech.
Winner Ocelot Robot Film Festival
Placed 14th/100 best of 2012 | Fubiz
The Future of Animation | SOTW Awards 2013
“3D Movie creation” best film distinction | 4th International Animated Short Film Festival “Ciné court animé”
Winner 3D award Bitfilm Festival - bitfilm.com/festival/
Selected for The One Show - oneclub.org/
Taafi - Toronto Animation Arts Festival International official selection (also selected for best of Taafi film screening)
Short Shorts Film Festival & Asia 2013 - official selection
20th Granada Short film festival - International Competition
In order to view this video in the best possible quality I've made the original 1080p .mov file available for download.
This video shows the work I have done during my graduation stage at the Game Architecture and Design course at the NHTV in Breda, Netherlands. The bones were created during the specialisation stage, Andrew Paquette and Nick Peters helped me creating the bones.
The graduation project had build upon the specialisation stage, to me it was a great challenge to explore the human anatomy even more. It was obvious from the beginning there was no way I would be able to finish the entire human body in only 20 weeks. Therefore I decided to focus on the head and neck area which I found most interesting.
During this project I had the change to improve my 3D modeling, sculpting, texturing, shader writing, lighting and render setup skills.
Andrew Paquette - Digitizing of the skull + the creation of the normal maps for all the bones.
Nick Peters - 3D scan of the vertebrae, scapula and clavicle.
After months of rendering, compositing, After-Effecting, compressing and re-coding my new reel is live, here is my modeling reel for 2012. Some stuff was made for commercials, some stuff just for fun. Everything on this reel was done by me. If you want a more specified breakdown, you can download one from my site: