1. Design / Animation / Post Production : Paul Clements

    Soundtrack : 'Reptile's Theme' by Skrillex

    See the final commercial here vimeo.com/33174546


    Follow at : twitter.com/paulclementstv
    Website : paulclements.tv


    Thanks for watching :)

    # vimeo.com/35145361 Uploaded 232K Plays 288 Comments
  2. Get the project files in return for a little tweet ;) much appreciated - paywithatweet.com/pay?id=2ece5e09-f5c4-46b6-8e22-510cb25824ee
    For more, visit lorcanoshanahan.com/tuts

    We dive into some simple Mograph and learn some tricks to help makes things run as smoothly as possible when working with large numbers of clones. Matrix objects are often forgotten about when doing simple cloning operations but hopefully after watching this you will think twice.

    # vimeo.com/95380547 Uploaded 39.5K Plays 21 Comments
  3. In this tutorial, we're going to create a dynamic floor from a 2 piece tile using Cinema 4D. First we'll build the tile itself and do some handy cloning. We'll also take a look at texturing and lighting our scene. Next up we'll jump into After Effects for a quick composite.

    The FREE project file is available here: benwattsdesign.com

    Inspired by Scott Metzger's reel: vimeo.com/20053885

    # vimeo.com/74433152 Uploaded 40.4K Plays 19 Comments
  4. INFICON, a worldwide leader in intelligent instrumentation, presented it‘s latest innovation in vacuum measurement technology – Porter, CDG020D Vacuum Gauge.

    Director Animation: EFEX GmbH
    Production Info: VrayforC4d, Mograph, After Effects

    # vimeo.com/45037538 Uploaded 1,674 Plays 4 Comments
  5. A self-initiated project, exploring the interesting options thrown up by Mesh Fusion, from Luxology.

    The forms built with Mesh Fusion seem to have a greater solidity, density and heft compared to many poly-built 3D objects, something to do with the carved edges and 'tooled' building process. So I built a scene to explore this, which turned into a fun self-promo metal, plastic & glass workout. I made a conscious effort to keep the animation physical, so the structures have mass and inertia, and objects are constrained to behave as believably as possible, in the context of this slightly abstract environment.

    Modelled in Modo, using MeshFusion. Some detail from the X-Polygon packs.
    Animation in Cinema4D. Rendered with VRAYforC4D.
    Processed in AfterEffects. Colour by FreshCurves. UI elements built with Nodes, Plexus.

    Put together a process montage here: vimeo.com/100421871
    High-res stills on Behance: behance.net/gallery/18085181/Pixellation

    Feedback welcome!

    Music from Perverse: soundcloud.com/perverse
    Sound effects from VideoCopilot. videocopilot.net

    # vimeo.com/99783751 Uploaded 35.6K Plays 61 Comments


Paul Papagiannis

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