1. ... or is it a physics-based simulation of a familiar game? Whatever, I bet there's not a spaceship at your local bowling alley.

    I need to refine this (training) mission a little but I think it'll make quite a fun little sub-game. The rolling bomb (or probe, or cargo container, or whatever) will make a more serious appearance in the main campaign in due course. On complex terrain it'll be ... interesting ;-)

    # vimeo.com/861312 Uploaded 130 Plays 0 Comments
  2. This video demonstrates OpenLander's (http://www.cl.cam.ac.uk/~maw48/openlander/) use of the ODE (http://www.ode.org) physics library through the awesome support included in Soya3D (http://home.gna.org/oomadness/en/soya3d/index.html) engine.

    # vimeo.com/860113 Uploaded 241 Plays 0 Comments
  3. This video provides a better view of the new tractor beam functionality, with a crate being hurled about, picked up, dropped, caught, etc by a Lander.

    This also demonstrates a new camera for the game, which may become the default in future.

    # vimeo.com/857383 Uploaded 30 Plays 0 Comments
  4. Use of an experimental tractor beam in the OpenLander development code.

    Note: usually you'd want to be picking up something less massive than your own ship. Otherwise you get the crazy handling exhibited here ;-)

    Physics is handled by the ODE integration in the Soya3D engine.

    # vimeo.com/850820 Uploaded 89 Plays 0 Comments

OpenLander Development

OpenLander

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