... or is it a physics-based simulation of a familiar game? Whatever, I bet there's not a spaceship at your local bowling alley.
I need to refine this (training) mission a little but I think it'll make quite a fun little sub-game. The rolling bomb (or probe, or cargo container, or whatever) will make a more serious appearance in the main campaign in due course. On complex terrain it'll be ... interesting ;-)
This video demonstrates OpenLander's (http://www.cl.cam.ac.uk/~maw48/openlander/) use of the ODE (http://www.ode.org) physics library through the awesome support included in Soya3D (http://home.gna.org/oomadness/en/soya3d/index.html) engine.