Critical Hit is an incubator that hatches experimental, avant-garde, unique, and otherwise innovative games that might not get made in a commercial ecosystem. It welcomes all aspiring makers, including students, indie developers, new media artists, and hobby developers.
This year’s Critical Hit centres on game-jamming. Traditionally, a game jam is a 48hr, all-night sprint to make a game. Jamming is an intensive learning tool focused on rapid prototyping, ninja problem-solving skills, and social collaboration. We’re modding this structure - slowing down the sprint into 4 jams, each fitting into a standard work week. On July 5th all the jam games from the first 4 weeks were culminating in a massive showcase of game jammy goodness.
A game built during the Pre-Critical Hit 2015 game jam February 28th 2015-March 1st 2015. Team composed of Jessica Blanchet, Milin Li, Marysa Antonakakis and Gersande La Flèche. Built in less than 48 hours using a custom hand and Vulcan ear controller and a Makey Makey. The game is coded artisanally in Processing, and all the graphics were painterfully digitally mastered in Photoshop.