1. Critical Hit is an incubator that hatches experimental, avant-garde, unique, and otherwise innovative games that might not get made in a commercial ecosystem. It welcomes all aspiring makers, including students, indie developers, new media artists, and hobby developers.

    This year’s Critical Hit centres on game-jamming. Traditionally, a game jam is a 48hr, all-night sprint to make a game. Jamming is an intensive learning tool focused on rapid prototyping, ninja problem-solving skills, and social collaboration. We’re modding this structure - slowing down the sprint into 4 jams, each fitting into a standard work week. On July 5th all the jam games from the first 4 weeks were culminating in a massive showcase of game jammy goodness.

    Camera: Mattias Graham
    Editing: Mattias Graham
    Music: "Jamn" by George & Jonathan (georgeandjonathan.com/)

    # vimeo.com/100452268 Uploaded 292 Plays 0 Comments
  2. A game built during the Pre-Critical Hit 2015 game jam February 28th 2015-March 1st 2015. Team composed of Jessica Blanchet, Milin Li, Marysa Antonakakis and Gersande La Flèche. Built in less than 48 hours using a custom hand and Vulcan ear controller and a Makey Makey. The game is coded artisanally in Processing, and all the graphics were painterfully digitally mastered in Photoshop.

    Project website: http://gersande.itch.io/eat-long-and-prosper
    Github: https://github.com/Linglingpo/Team_Spock

    Jessica Blanchet • Makey Makey Hacker and Crochet Sculptor
    Milin Li • Processing Programmer Artisan
    Marysa Antonakakis • Photoshop Monet
    Gersande La Flèche • Processing Programmer Artisan • Website

    # vimeo.com/120996985 Uploaded 215 Plays 0 Comments

Gersande Appearances

Gersande La Flèche

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