Demo can be downloaded here: http://www.sander-bos.nl/astralium.html
Prisms is a Interactive virtual dreamworld. The aim is to achieve a meditative state of consciousness through a totally immersive experience made possible by the rift. in this world you lose you're body and float through this sacred realm as an entity of pure awareness.
This is a quick glimpse into my third year dissertation project in the University of Nottingham. The work was done in our Mixed Reality Lab. This preview highlights the aim of the project, which is to build an adaptive architecture driven by physiological data. The final version will be uploaded soon (around the 12-14th May) and will feature head tracking using Kinect and a better view on the oculus. Follow me at http://freemanlatif.com
Senza Peso, a mini Opera created by world-class musicians and artists, unveils a beautifully dark world of lost souls and redemption.
If you have an Oculus Rift you can transcend into the beautiful realms of the film... http://blog.kiteandlightning.la/senza-peso-new-virtual-reality-experience-short-film/
Inspired by the song "Senza Peso", directors Cory Strassburger and Alain Vasquez began designing a world around the music. What started as a small personal project quickly grew into a passion project for an amazing group of talented artists, musicians and film crew. With the generous and ongoing support of Troika, the seeds of Senza Peso flourished and evolved into a visually and musically rich short film.
For more info about the song "Senza Peso" check out http://www.drumaddict.net. For more about the short film check out http://www.senzapeso.com.
‘The Styx’ is an immersive multi sensoric virtual reality experience, that can be adapted to any location or venue. Contact us for more info if you would like to book it at your event: email@example.com
Spectators arrive one by one at a predetermined time at the venue. At the entrance, the spectator receives a golden coin. A guide comes to pick them up and guides them into the room. The spectator takes place on a wooden bench and puts on an Oculus Rift (Virtual Reality Headset) and headphones, holding the coin in one hand. The viewer is able to look around 360 degrees in a virtual environment. Because of stereoscopy the spectator has the feeling that they are actually in that virtual world. Not only through 3D vision and 3D sound, but also through other sensoric experiences such as smell and touch.
The story we bring is based on the myth of the Styx, the river in Greek mythology that formed the boundary between Earth and the Underworld. The spectator sinks down into the underground and 'awakens' next to a pier seated in a small boat. A mysterious figure (Charon) walks down the pier and jumps into the boat. He takes the coin the spectator is holding (the action of the virtual character is mimicked by the guide). Charon starts to row down the Styx, into the Underworld. He steers through a labyrinth of caves, overcoming unexpected obstacles, such as rapids and even a mythical creature. After these dark endeavours, we finally arrive in a peaceful, heavenly world. The little boat strands on a beach, and we’ve reached the end of our journey.
Directed by Filip Sterckx
Concept by Filip Sterckx + Antoon Verbeeck
Animated and designed by Filip Sterckx + Antoon Verbeeck
Sounddesign: Valentijn Steenhoudt
Camera: Pierre Schreuder
Commissioned by Leuven in Scène